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Procedural Stochastic Texturing in Unity


Eric Heitz
United Technologies

May 24, 2019 at  10:00 AM
McConnell Engineering Room 437

Have you ever tried using tileable textures to cover large surfaces or add fine-scale detail to your meshes? If so, you’re probably familiar with the visible repetition pattern that quickly emerges with higher tiling values. At Unity Labs, we have developed a new texturing technique that avoids this issue, Procedural Stochastic Texturing.
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